AI Insights · Timothy · July 2024
Top 5 Free-to-Play Games in Brazil Q2 2024: Unified Platform Performance
Explore the performance metrics of the top 5 free-to-play games in Brazil for Q2 2024, including downloads, revenue, and weekly active users.
The second quarter of 2024 saw impressive performances from the top free-to-play games in Brazil on a unified platform, combining data from both iOS and Android. Here's a look at how the top 5 games fared in terms of downloads, revenue, and weekly active users according to Sensor Tower.
Supermarket Manager Simulator by Digital Melody experienced a remarkable start, with downloads peaking at 3.3M in the week of April 15. However, the numbers gradually declined, ending the quarter with around 65K downloads in the last week of June. Revenue followed a similar trend, peaking at approximately $55K mid-April and tapering off to about $1.1K by the end of June. Weekly active users showed a significant drop from 6M in mid-April to 450K by the end of June.
Roblox from Roblox Corporation maintained a strong and consistent performance. Downloads were robust, reaching a high of 712K in the week of May 20 before slightly decreasing to 561K by the end of June. Revenue saw a steady increase, peaking at approximately $460K in late May. Weekly active users consistently grew, starting at 21.2M in early April and reaching 23.3M by the end of the quarter.
Free Fire: 7th Anniversary by Garena International showed stable performance throughout the quarter. Downloads fluctuated, peaking at 679K in the last week of June. Revenue remained relatively steady, ranging from $156K to $267K. Weekly active users saw a slight dip mid-quarter but rebounded to 14.3M by the end of June.
Pizza Ready! from Supercent, Inc. saw a steady increase in weekly active users, reaching nearly 1M by the end of June. Downloads experienced fluctuations, peaking at 452K in the week of May 20. Revenue remained stable around $2K throughout the quarter.
Subway Surfers by Sybo Games saw a high download rate, peaking at 475K in the week of May 20. Revenue remained consistent around $2K to $3K weekly. Weekly active users showed a slight decline from 12.1M in early April to 10.2M by the end of June.
These insights highlight the dynamic nature of the gaming market in Brazil. For more detailed analytics and insights, visit Sensor Tower.